Local Headspace

This dimension of Headspace requires no information about geolocation, but requires a local head-direction “anchor” in the physical world. For example, a Bose AR enabled app might deliver virtual audio information placed in relation to a screen in the physical world.


Bose AR experiences fall into three broad catagories that differ according to one simple dimension: knowledge of the user's head location and direction. This single dimension, which we call "headspace," is satisfying in its simplicity because it's so strongly tied to the essence of AR - namely, the mixing of virtual reality with the physical world.

1| Global Headspace 

2| Local Headspace

3| Personal Headspace


UX Design Guidelines

As you build applications for Bose AR-enabled products, there are a number of design guidelines, patterns, and best practices we recommend you follow. Take a look at the below PDF to learn more!

Note: the latest version is v1.0 - please be sure you are using the latest version!

11. Troubleshooting

Having trouble with this guide? Try the steps listed in the support page. If you need specific help not listed here, please send us an email.