5. Add a Cube to the Scene

In the "GameObject" menu, select 3D Object > Cube. You should now see a "Cube" listed in the Hierarchy pane.

4. Adding the WearableConnectionUIPanel.prefab Into the Project

In the assets folder of the Unity project pane, navigate to Bose > Wearable > Connection > Prefabs.

Select the "WearableConnectUIPanel" and drag it into the Hierarchy pane (this allows you to connect to a product).

3. Launch Unity and Open the Downloaded Repository

Launch Unity - Click "Open," then navigate to the location of the repository you just cloned and click on this folder: "SomeLocation/BoseWearable-Unity/Unity".

2. Clone the Repository

Open a Terminal window and create or navigate to the location on you machine where you would like your git clone to go.

Type the following command once there: "git clone git@github.com:BoseWCTC/BoseWearable-Unity.git". This will clone the repository to the local directory (for this to work you need to have your ssh keys configured. Instructions can be found here).

1. Copy Link to the GIT Repository

From the BoseWCTC /BoseWearable-Unity site, click the "Clone" or download button.

Then, copy the link to your clipboard.

Rotating Cube Demo

After you’ve completed the Setting Up Bose AR on Unity, this tutorial will help you go more hands-on and manually go through setting up the project instead of importing the Unity package. You’ll have the choice between a basic and advanced demo.

8. Troubleshooting

Having trouble with this guide? Try the steps listed in the support page.

If you need specific help not listed here, please send an email to help@bosear.zendesk.com.

7. Build and Run for iOS

Click "Build and Run".

Name your build. 

Click "Save". Xcode will launch automatically

6. Set the Build Settings

Select iOS as the platform.

Click the "Switch Platform" button at the bottom.

5. Add Assets to the Scene

Type in the search field "t:scene".

Go to "File -> Build Settings".

Select AdvancedDemo, BasicDemo, MainMenu, and Root, then drag them into the Scenes to Build area of the build settings.