Today marks a significant milestone for Bose AR as we welcome all developers to our SDK. During this new phase we’re calling Developer Preview, we're making our SDK, Unity plugin, documentation and code samples available to everyone interested in building experiences with Bose AR and our newest wearable products.
Now, through an innovative combination of head movement and spatial sound capabilities, you can create new experiences that compliment the use of new Bose AR-enabled wearables. All developers interested in Bose AR are invited to sign up for the Developer Preview here:
With the recently announced Bose Frames, our first official Bose AR Wearable, and our engineering team achieving targeted stability and performance, we are ready to openly accept developers into our community. In addition to available devices and the platform technology to build, our Developer Relations team is also building up presence in key communities across the US, set to offer hands-on workshops, and engage at many planned events. We have plans to expand beyond in 2019.
For Bose AR, it’s been an exciting journey that started at SXSW 2018, where we first shared concepts for new wearables and a sound first, augmented reality platform. Since then, the team behind Bose AR has worked to incorporate feedback and new ideas from both internal and external developers to create a feature-ready SDK. 
At its core, Bose AR enables developer innovation on 3 key technology components:
  1. Aware audio devices, starting with the recently announced Bose Frames. These are specific wearable products that are designed to work with Bose AR enhanced applications and experiences. As announced recently, we’ve committed to having 1 million in users’ hands in 2019.
  2. A head movement sensor array, featuring accelerometer, gyroscope and compass. This provides a steady stream of 9-directional sensor data coming from an optimized IMU component package available in all Bose AR-enabled wearables.
  3. The SDK, allowing mobile applications to pair with and tap into sensor data. The SDK, together with supporting documentation, code samples and tutorials, is built to enable innovation on a rapid and creative scale. We're also offering a Unity plugin to enable Bose AR development with the Unity IDE. Note: The SDK package and Unity plugin are initially offered for iOS with plans for Android to release very early in 2019 when we announce general availability of the SDK.
On behalf of the Bose Developer Relations and extended teams behind Bose AR and enabled wearables, welcome to our Bose AR Developer Preview! We are excited to engage our growing community, are here to support you to build amazing experiences, and find great opportunities to showcase it all to our users together.